
While the multiplayer and the lack of any connection to the 1993 rosters other than stats may bother me, it probably won't deter most longtime Tecmo fans from buying this otherwise flawless remake. Knowing how each of these team's fans hate each other you can't tell me that wasn't planned. My Eagles not only had to live with the shame of wearing bright red and white jerseys but also had to deal with the fact that the Dallas Cowboys had an Eagle as their logo. As an Eagles fan it hurt me quite a bit to see that there existed no option to change my team's colors or make my own logo. Though the game gives you the chance to rename everyone in the league to match their real-world mid 90's counterparts, it's a time consuming task that is so tedious and unrewarding that I stopped after only filling out three teams. While we do get the rosters, we do not get the names. Perhaps I read wrong, but I was told the remake would have the original game's August 1993 rosters, the only rosters that Tecmo had rights to use since EA bought an exclusivity deal with the NFL several years ago.

Secondly, we have the lack of proper player names.

Switching to old-school "2D mode" doesn't really seem to alleviate this and when you combine it with cowardly game quitters and players who always pick Buffalo or Dallas (Thurman Thomas and Emmitt Smith must be smiling somewhere right now) you're left with a somewhat disappointing online component for what was once the ultimate multiplayer Super Nintendo game. Though I imagine there are people who don't have this problem, it seems that the message boards prove I'm not alone in my assessment that the multiplayer is abnormally sluggish. However, there are a few hiccups that may cause hardcore Tecmo fans to consider passing this one by.įirst of all, and perhaps most egregiously, the game exhibits a very high latency during online play. The 90 yard passes, the nose Guard exploit that let you get 50+ sacks a season, the "juiced mode" that activates mid season and makes you throw the controller into the wall.all of this makes it back to the Xbox Live remake for another generation to enjoy. This is a good thing, since Tecmo Bowl's outrageous nature is what made it so endearing to gamers. Though it does add an all new 3D mode that attempts to modernize the game, nothing about the mechanics have been changed. Like Tecmo's other great sports game Bad News Baseball, it was easy enough to learn but hard enough to keep you coming back.įor the most part, this xbox Live remake recaptures that same simplistic yet challenging feel. As a diehard Eagles fan and someone who lacked the patience for the longer and more complicated Madden series, Tecmo Bowl was the perfect way for me to enjoy the sport on my Nintendo. I fondly remember spending most of the fall of 1992 playing the 2nd NES Tecmo Bowl, listening to House of Pain's "Jump Around" on my walkman as I controlled my Jim McMahon-led (Poor Cunningham was always getting hurt) Philadelphia Eagles to their first 16-0 Super Bowl championship season. So my excitement for the Xbox Live remake of Super Tecmo Bowl (Arguably the best of the series, unless you prefer the career mode of Tecmo Bowl 3) was through the roof. Its simple play book, extremely quick 4 quarter games and over-the-top cinematic presentation stood in stark contrast to the over complicated and nauseatingly plain Madden series.

While my RPG friends always looked down on me for playing Tecmo Bowl, I could never find another game in any genre that gave me as many memorable moments as this relatively simple arcade-y football game. By taxonomic | Review Date: Tecmo Bowl has always been one of my greatest gaming passions.
